[processing]
// Global variables
float radius = 50.0;
int X, Y;
int nX, nY;
int delay = 16;
void setup(){
size( 600, 320 );
strokeWeight( 3 );
frameRate( 15 );
X = width / 2;
Y = height / 2;
nX = X;
nY = Y;
gear = loadImage("/sites/default/files/styles/large/public/gear2.png");
belt = loadImage("/sites/default/files/styles/large/public/belt.png");
}
//Variables
float angle;
float cosine;
PImage gear;
PImage belt;
void draw(){
background(102);
radius = radius + sin( frameCount / 4 );
// Track circle to new destination
X+=(nX-X)/delay;
Y+=(nY-Y)/delay;
// Fill canvas grey
background( 80 );
// Set fill-color to blue
fill( 0, 121, 184 );
// Set stroke-color white
stroke(255);
image(belt, 130-gear.width/2, 160-gear.height/2);
angle = angle + 0.05;
translate(130,160);
pushMatrix();
rotate(angle);
image(gear, -gear.width/2, -gear.height/2);
popMatrix();
translate(369,0);
pushMatrix();
rotate(angle);
image(gear, -gear.width/2, -gear.height/2);
popMatrix();
}
[/processing]
- Basic parts of a production rate data collection system
- Sensor counting finished products
- Computer reading the sensor and calculating products per minute
- Database for the computer to store the products per minute values
- Intranet server for reading the database and serving applet pages
- Applet for displaying the products per minute in a browser
After these basic parts are in place more complex processes such as analytics, feedback controls, and inventory tracking can be added.
